Armorers are a focused craft school associated with the Outfitter, dedicating their knowledge to the advancement of metal-based armor exclusively. While they have a narrower skill set than Outfitters of a similar level, they are able to master the art of Armorcraft much more quickly than any other crafting school in Istaria.

Armorer InformationEdit


  • 80 Armorcraft

Trainer LocationsEdit

Garthor StrongarmExpertAughundell25,12226,070
Tahtoom FrumjaJourneymanMahagra23,82030,436

Level ProgressionEdit

SkillPer Level
Armorcraft 10
Mining 8
Armor Use 7
Ingenuity 10
Smelting 9
StatPer Level
Dexterity 7
Focus 2
Health 5
Power 2
Strength 9
Ability (* = Masterable)Level Earned
Ingenuity I* 1
Mining * 1
Ingenuity II* 20
Mining II* 20
Gift Slots: Two* 25
Ingenuity III* 40
Mining III* 40
Gift Slots: Three* 50
Ingenuity IV* 60
Mining IV* 60
Gift Slots: Four* 75
Ingenuity V* 80
Mining V* 80
Gift Slots: Five* 100
Ingenuity VI* 100
Mining VI* 100

Armorer Task/Training QuestsEdit

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Silver Ore to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.

No quests found.

Levels 10-19Edit

Levels 20-29Edit

Levels 30-39Edit

Levels 40-49Edit

Levels 50-59Edit

Armorer FormulasEdit

Resource FormulasEdit

Armorers work in:

Armor FormulasEdit

Armorers can use: