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Attributes are the collection of statistics which measure a character's ability in different areas related to combat and crafting. Attribute Skill Chart shows how the stats Strength, Dexterity, Focus and Power affect craft and adventure skills.

PhysicalEdit

These Attributes are used in Melee combat and physically demanding craft schools.

StrengthEdit

A measure of how strong a character is, an indication of how much force they can exert towards a desired goal. Increases damage with physical attacks (i.e. Swords, Bows); it is 50% more effective than attack skills in this respect.

DexterityEdit

A measure of a character's agility, a combination of balance, coordination, & reflexes. Increases a character's Chance to Hit with physical attacks, and decreases the chance to be hit by physical attacks; it is 1/3rd as effective as the Weapon & Evasion skills.

EvasionEdit

A measure of a character's ability to evade physical attacks. Reduces enemies Chance to Hit the character with physical attacks, and is increased by the Evasion skill.

ArmorEdit

A measure of the protection a character's equipment provides. Reduces physical damage.

MagicEdit

These Attributes are used in Spell combat and mentally demanding craft schools.

PowerEdit

A measure of a character's magical potency, similar to Strength. Increases damage with Magical attacks (i.e. Flame Bolt); it is 50% more effective than casting skill in this respect.

FocusEdit

A measure of a character's mental quickness and coordination. Increases a character's Chance to Hit with magical attacks, and decreases the chance to be hit by magical attacks; it is only 1/3rd as effective as the Spell & Magic Evasion skills. Focus also increases friendly Healing spell amounts by 1/2 as much as the spell's Casting skill (usually Life).

Magic EvasionEdit

A measure of a character's ability to evade non-physical attacks. Reduces enemies Chance to Hit the character with non-physical attacks, and is increased by the Magic Evasion skill.

Ethereal ArmorEdit

A measure of the protection a character's equipment provides against Ethereal attacks. Reduces Ethereal damage.

MiscellaneousEdit

HealthEdit

A measure of how much damage a character can take before being killed. If a character reaches 0 health, they are considered dead, and must be resurrected or Recall to the shrine they have most recently bound to.

SpeedEdit

A measure of a character's ability to walk or run from one point to another. A higher value decreases the time required to travel a set distance (i.e. the character runs faster).

Flight SpeedEdit

A measure of a dragon's ability to fly. Similar to speed, but only applies to flight.

Wards and ResistancesEdit

WardsEdit

Wards provide addtional Evasion/Magic Evasion against the specified damage type.

ResistancesEdit

Resistances provide additional Armor/Damage Reduction against the specified damage type.

SourceEdit

Old Tazoon Post: A brief explanation of statistics (by smeglor)

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