Combat stances were originally a paper-rock-scissors fighting technique early in the game's life. Players and creatures would "choose" a combat stance to fight with. Certain combat stances would do more damage against others, and have more damage done against them as follows:
Combat Stance | Higher Damage Against Stance | Takes More Damage Against Stance |
---|---|---|
Neutral | n/a | n/a |
Red | Green | Blue |
Blue | Red | Green |
Green | Blue | Red |
The system was modified so that creatures do not use stances anymore, however characters are still able to. Some abilities still provide more damage when in a certain Combat Stance.
When Used[]
Combat Stance | |
---|---|
Recycle: | 0:10 |
Range: | Self only |
Delay: | 20 |
Neutral Stance[]
Neutral Stance removes any stance that is currently active.
Red Stance[]
Blue Stance[]
- Armor Piercing Attack
- Armor Piercing Shot
- Crippling Shot
- Critical Strike
- Envenomed Arrow
- Long Shot
- Mangle
- Tactical Strike
- Throw Spear