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Weaver

Weavers are a specialized craft school associated with the Outfitter, although the Gatherer and Tailor provide the skill necessary to join. Weavers use their knowledge of working with fabric and hide in the construction of housing and structures. Weavers are the single school that provides the skill set to produce and contribute specialized fabric bolts and hide-based tarps to various construction efforts.

Weaver Information[]

Join Requirements[]

To join the Weaver school you must have a Spinning skill of 150 OR a Tailoring skill of 150.

Weaver Trainers[]

NameFormulasLocationxy
AyiosKirasanct23,89928,066
BashaleKion20,24524,432



Level Progression[]

Skill Per Level
Clothworking 8
Foraging 8
Leatherworking 8
Armor Use 7
Weaving 10
Spinning 9
Tanning 9
Ingenuity 10
Stat Per Level
Health 5
Strength 4
Power 3
Focus 3
Dexterity 10
Ability (* = Masterable) Level Earned
Ingenuity I* 1
Foraging * 1
Ingenuity II* 20
Foraging II* 20
Gift Slots: Two* 25
Ingenuity III* 40
Foraging III* 40
Gift Slots: Three* 50
Ingenuity IV* 60
Foraging IV* 60
Gift Slots: Four* 75
Ingenuity V* 80
Foraging V* 80
Gift Slots: Five* 100
Ingenuity VI* 100
Foraging VI* 100

Weaver Levelling Tips[]

Levelling is best performed by constructing Fabric Spools and constructing/deconstructing Fabric Contruction Tapestries/Bolts. While trainer quests do give bonuses for coin, they are generally not as worthwhile due to the time taken to travel back to the Trainer to receive the reward.

Fabric Isle is one of the best locations for levelling up to approximately level 60, as it has ample supplies of Kenaf, Flax and Cotton and close proximity to machines. There are also large numbers of Ironsilk and Steelsilk available, with the Fabric Isle community usually having a Journeyman and/or Expert clothworking shop near to the fields.

Meadowhill also has an excellent source of Ironsilk, and Weavers are probably better off heading there as soon as they get up to the stage of being 2:1 for Ironsilk Spools.

Weaver Task/Training Quests[]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 iron ore to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.

Quests[]

QuestLevel
Learning to Weave Baskets

Levels 1-9[]

Levels 10-19[]

Weaver Formulas[]

Basic Resource Formulas[]

Weavers work in:

Container Formulas[]

Weavers can use:

Resource Formulas[]

Weavers can use:
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